A post shared by andy orin (@andyosaurus) on May 30, 2015 at 11:37am PDT
In a television landscape dominated by dragons, zombies, dreams of the apocalypse, and detectives, David Simon’s 2010 show Treme is a breath of fresh air to revisit. No wait, scratch that–it’s a breath of musty air from an old house with creaking floorboards while a record player scratches a familiar song. The show begins 3 […]
One of my favorite things about Tested is learning about Adam Savage’s obsession with movie props–both collecting genuine items and building them himself. Even if I don’t share the desire to go to such extreme lengths to maintain high levels of accuracy in replicas, I understand the almost instinctual compulsion to collect those items. But […]
Dragon Ball story lines are silly and mundane–oh no, it’s the most powerful person in the universe… until there is someone more powerful–but I enjoy them because I enjoy that world and those characters, and it’s fun. As such, the most interesting thing about the recent movie, Resurrection F, isn’t the blue hair or the […]
About three years ago I digitally sculpted the fertility idol from the opening of Raiders of the Lost Ark. Why not! Throw me the idol! Doctah Jones! It was just a fairly simple, familiar, and interesting object for me to create. There are a number of ways to approach 3D modeling, but starting a model […]
Akira Kurosawa’s 1990 film Dreams (Yume) is a collection of short segments, each depicting an individual dream. The first time I watched it, I fell asleep. It’s a remarkable depiction of what the experience of dreaming is like: slow-burning anxiety-driven plots that lack logic and occasionally escalate into nightmares, punctuated by moments of beauty and […]
Let’s talk about WALL-E for a minute. The widely-praised Pixar film was released in 2008, and stars a little trash-compacting robot who is seemingly the last “living” thing on earth. The bot toils away at his job, collecting trash into towers of cubes in some futile effort to clean the planet for future generations, though […]
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