It’s wild that Dragon Ball is so mainstream now. Even the video game is mind-blowing. I had to scrounge the dark web for postage stamp-sized Real Player videos in my day. (And actually there was a Spanish translation–the entire series!–that aired around the year 2000 down in San Diego and Tijuana. That version even had […]

I’m Mad at Heart

  Today’s blog is about interface design, foolish tech optimism, and the horror of reality. Reality–not great! Some good stuff. But social networks want you to log on a feel good! Smash that like button! Click the heart! They tend to prioritize positivity by design. The other day I saw a journalist post a story about […]

I Drank Soylent for a Month and There Was Nothing Interesting About It, Not Even the Poop

Some time in late November I decided to order a tub of Soylent, the foodlike meal-replacement powder. My reason, aside from curiosity, is that lunch is always a pain to procure. I work from home and can’t just carelessly walk to some overpriced midtown salad joint that caters to office workers. And I don’t particularly […]

Why Props Matter

One of my favorite things about Tested is learning about Adam Savage’s obsession with movie props–both collecting genuine items and building them himself. Even if I don’t share the desire to go to such extreme lengths to maintain high levels of accuracy in replicas, I understand the almost instinctual compulsion to collect those items. But […]

Akira Kurosawa’s Dreams

Akira Kurosawa’s 1990 film Dreams (Yume) is a collection of short segments, each depicting an individual dream. The first time I watched it, I fell asleep. It’s a remarkable depiction of what the experience of dreaming is like: slow-burning anxiety-driven plots that lack logic and occasionally escalate into nightmares, punctuated by moments of beauty and […]